The Elder Scrolls 3: Bloodmoon
Bethesda Softworks / June 3, 2003 / Rated Teen
Data last updated August 27, 2026
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Bloodmoon is the second expansion pack for Morrowind, set on the icy island of Solstheim, northwest of Vvardenfell. As the East Empire Company struggle to establish a new colony on the frozen shores, mysterious occurrences and the arrival of werewolves begin to transform the land. The native Skaal tribe herald the changes as omens of the Bloodmoon Prophecy, and the start of the dreaded Hunt of Hircine. As the Nerevarine is unwittingly drawn into the hunt, there is only one choice to be made: to become the predator, or the prey.
The Elder Scrolls III: Bloodmoon is the second expansion pack for the 2002 video game The Elder Scrolls III: Morrowind, developed by Bethesda Game Studios and released for Windows in 2003. The expansion was later released as part of the Morrowind: Game of the Year Edition for the Xbox in 2004. The expansion adds a landmass to the game, Solstheim, a setting modelled on Norse mythology. The primary questline of Bloodmoon involves the investigation of the Bloodmoon Prophecy that foretells the return of the demigod Hircine. A secondary features a new faction, the East Empire Company, which tasks the player to establish a mining colony. Bloodmoon also provides the player with the ability to become a werewolf, a feature closely embedded in the main storyline and quests. The expansion features more detailed environments, including weather shaders such as snowfall and blizzards.
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