Bastion
Warner Bros. Interactive / July 20, 2011 / Rated Unrated
Data last updated July 24, 2026
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After the Calamity, most of the world was destroyed and seemingly everyone was turned to stone, except the Kid. As the Kid, players will have to flee collapsing city, in order to reach the Bastion, where the game’s narrator Rucks, will instruct players to collect the Cores. Most of the story will be told through the narration and music.
Bastion is an action role-playing game with an isometric overview of the map. As players progress across the levels they will find and unlock collectible items and weapons. After completing said levels the Kid will find Cores, that are used to upgrade the Hub are of Bastion and unlock more features, like a blacksmith, arsenal or an item shop. Any level can be replayed if players missed any items or if they’re short on currency, called fragments. The Kid will also encounter challenge levels, where players will have to successfully use collected weapons under a time limit.
Key Features:
• Action-packed combat rewards playing with finesse
• Hours of reactive narration delivers a deep story
• Stunning hand-painted artwork in full 1080p resolution
• Critically-acclaimed original music score
• Controls custom-tailored to PC plus gamepad support
• 10+ unique upgradeable weapons to be used
• 6 powerful Bastion structures to be discovered
• 'New Game Plus' and 'Score Attack' modes unlocked after finishing the story
• 'No-Sweat Mode' lets players of any skill level enjoy the story
Bastion is a 2011 action role-playing video game developed by independent developer Supergiant Games and originally published by Warner Bros. Interactive Entertainment. In the game, the player controls "the Kid" as he moves through floating, fantasy-themed environments and fights enemies of various types. It features a dynamic voiceover from a narrator, and is presented as a two-dimensional game with an isometric camera and a hand-painted art style. Bastion's story follows the Kid as he collects special shards of rock to power a structure, the Bastion, in the wake of an apocalyptic Calamity.
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