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140
80 Score
Action · Arcade · Indie · Platformer

140

Double Fine Productions  /  October 15, 2013  /  Rated Unrated

Data last updated July 24, 2026

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1 playing now on Steam $4.99 on Steam 1 DLC available View on Steam →

Released

2013

Time to beat

~2 hrs

Community

1,262

140 is a platformer developed by Jeppe Carlsen.

Gameplay

140 uses music synchronization as an important part of the gameplay. The player leads a geometric object – a circle when moving, a square when standing still.
There are four levels; each one has its soundtrack. As the game gets harder, the music intensifies. The player has to avoid enemies presented as other geometric shapes. There are also static noise platforms that should be avoided as well. The game is known for its synesthesia effect – a cognitive phenomenon associated with graphene, color, number or music-related experience. Someone with synesthesia can simultaneously observe things – for example, colors – like everybody else but at the same time distinguish their colors. Everything in the game moves according to the music beat, so to jump over an obstacle or to climb on a lift, the player should synchronize his moves to the rhythm.

Development

140 was developed independently. It grew out of other Carlsen's works and proceeded similar features, for example, its minimalistic old school design and simple mechanics. The game was released on several platforms, such as Microsoft, PlayStation, and Linux.

Reception

The game aroused interest due to its minimalism and synesthesia traits. It was widely tested by critics and journalists and was praised for its design and audio background.

Taito Corporation is a Japanese video game and entertainment company based in Shinjuku, Tokyo. It specializes in video games, toys, and amusement arcades. The company was founded by Ukrainian businessman Michael Kogan in 1953 as the Taito Trading Company, importing vodka, vending machines, and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006.

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recommended
58.51%
meh
18.09%
exceptional
12.77%
skip
10.64%

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