Solar 2
Jay Watts / June 17, 2011 / Rated Unrated
Data last updated August 25, 2026
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System Requirements (PC) ↓
- OS: Windows XP SP2 or greater
- Processor: Dual Core 1.8 GHz
- Memory: 1 GB RAM
- Hard Disk Space: 280 MB
- OpenGL 2.0 compatible graphics card, Pixelshader 2.0
- Additional: Microsoft Xbox 360 Controller support
Solar 2 is a game about astronomy and a sequel to Solar. The game allows the player to control a celestial body and help it to become a planet or a star.
Premise and goals
In the beginning, the player assumes control over a small asteroid. As it grows in size, it becomes a dwarf planet, then a planet that can sustain life. Growing further, it may become a star with its own planetary system, and eventually a black hole.
The ultimate goal of the game is to gather all of the universe's mass into a big crunch. Then it will explode and recreate the space with a Big Bang. However, the player is free to stay at any size instead and not to complete the main goal. There are also optional missions that the player can complete to receive achievements.
Gameplay
The player navigates his or her astronomical object through space, which is a randomly generated open world. To accumulate your object's mass, you have to collide it with smaller objects and absorb their matter. The objects that are larger than yours will only take its mass away if you hit them. Your object can decrease in size, but it cannot downgrade from a planet to asteroid or from a star to a planet. If destroyed, it will respawn with approximately the same mass.
As your planet grows to the life-sustaining size, it will eventually develop a civilization that will launch spaceships. Other planets can have spaceships as well. They will attack other planets and asteroids to destroy them and engage in space wars with your civilization.
Solar 2 is an open world sandbox video game developed by Australian developer Jay Watts' video game studio, Murudai. It was released on 17 June 2011 on Steam for Microsoft Windows and on 19 June 2011 on Xbox Live Indie Games for the Xbox 360. The game was developed with Microsoft's XNA tools, and its development was inspired by indie games such as flOw. The game follows the player in their mission to accumulate enough mass to become several astronomical objects, eventually becoming a Big Crunch, which then produces a Big Bang.
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