Sacred 2: Fallen Angel
ASCARON Entertainment / October 10, 2008 / Rated Mature
Data last updated July 24, 2026
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T Energy has been flowing through Ancaria since time itself. This mysterious power forms the beginning of all life, is the source of all magic and the origin of all thought. For an era, it was the angelic Seraphim who watched over the T Energy and therefore over the fate of the entire world. They passed their knowledge on to the High Elves, so that they could benefit from T Energy. But the High Elves let the power over T Energy tear their society apart, and war and strife broke out. Worse than that, the T Energy itself went out of control, turning negative and creating destructive evil in the land. The nobility as well as the clerical caste of the High Elves struggled to seize power over the high-elvish imperium, so that they alone might hold the T Power in their rule. The land once more faced with war; a war that was much larger with more far reaching consequences than all previous wars and battles. Two thousand years before Shaddar, the cry for heroes arises to avert this war and to regain control over the T Energy. Will those heroes prevent the world from lapsing into final chaos, or will they instead deepen it with their actions?
Sacred 2: Fallen Angel is a 2008 action role-playing game and the second in the Sacred video game series. It is a prequel which takes place 2,000 years before the events of Sacred. Like its predecessor, the game takes place in a fantasy setting. A new game engine allows the game to be rendered in perspective correct 3D, while retaining the viewpoint found in older isometric games. Game designer Bob Bates was involved in its production. Power metal band Blind Guardian wrote the song "Sacred Worlds" as the theme for the game and also make an appearance as characters.
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