RUSH
Two Tribes / December 3, 2010 / Rated Everyone 10+
Data last updated July 24, 2026
As an affiliate, PixelScry may earn a commission from qualifying purchases made through these links.
RUSH is a 3D puzzle game developed by Two Tribes. It is a remake of WiiWare title Rubik's Puzzle Galaxy: Rush.
Art-style
The game’s art-style is very reminiscent of other Two Tribes title – Edge. It is extremely minimalistic. The levels themselves are mainly made of white cubes, and the other object is simplistic and colorful, and are mostly just geometrical shapes.
Gameplay
The game consists of more than 70 levels. Your goal is to guide multicolored cubes to a certain spot on the level throughout the multi-layered levels; the game world is fully 3D.
To do so, you have to place individual tiles over the cubes’ course. They affect cubes’ direction and speed. There are also special tiles such as teleports. Each level has several entrance point and exits for the cubes of different colors. Some of them can have special objects like conveyor belts that affect cubes’ behavior. After the player places the tiles, they can press the button to start the movement of the cube. From this point, the player cannot affect them, and if any cubes collide or fall from the edge of the level, the stage restarts.
The main concern for the developers was the maximum simplification of the controls so the player can focus on the puzzles alone, so all the movements in the game may be performed with the sole mouse.
In video games, a boss is a significantly powerful enemy non-player character created as a major opponent to players. A fight with a boss character is referred to as a boss battle, boss fight, boss level, or a boss stage. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss is a boss enemy that is optional to fight, sometimes being hidden away and requiring a sequence of tasks to find, and generally much more powerful than the bosses encountered as part of the main game's plot. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a conclusion to the game. A boss rush is a stage where players face multiple previous bosses again in succession.
Read more on Wikipedia →Available on Steam · Nintendo Store · Google Play · App Store
More like this











