Metal Gear Solid V: Ground Zeroes
Kojima Productions / March 18, 2014 / Rated Unrated
Data last updated July 24, 2026
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Metal Gear Solid V: Ground Zeroes is a standalone prologue for the main entry of the series, Phantom Pain. As Snake now is the Big Boss, Ground Zeroes follows Peace Walker entry some little time after it. Considering that Paz Ortega Andrade has died, MSF starts to work in different ways when suddenly there is information that Paz is being detained by Camp Omega on Cuba. The situation becomes even worse when Ricardo "Chico" Libre is sent for rescue and being captured as well. Snake is now headed to Cuba to save them or confirm their deaths.
Still being a stealth action game, spotting system has been changed in Ground Zeroes, as now there is now meters, and the player must navigate through his eyes and ears to understand if he's been spotted. Reflex Mode is also added to the game. When the player is spotted, there is a little gap of time in slow-motion to kill the enemy before he alarms everyone around him. As well now the iDroid system in the game can be connected to your phones in order to have a look at an in-game map.
Metal Gear Solid V: Ground Zeroes is a 2014 action-adventure stealth game developed by Kojima Productions and published by Konami. It is the eighth game in the Metal Gear series directed, written, and produced by Hideo Kojima, and serves as a prologue to Metal Gear Solid V: The Phantom Pain, which was released the following year. Set in 1975, a few months after the events of Metal Gear Solid: Peace Walker, the story follows Snake as he infiltrates an American black site in the Southern Tip of Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and former Sandinista child soldier Ricardo "Chico" Valenciano Libre to Mother Base in the Caribbean.
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