ICO
Team Ico / September 24, 2001 / Rated Teen
Data last updated July 24, 2026
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It's a classic hit and exclusive for the PlayStation 2. Released in 2001, a minimalistic action-adventure explores a simple concept - the boy meets the girl. However, the approach of Japanese game designer Fumito Ueda made the game a real hit.
The player takes control of the young boy with horns named Ico. He was kidnapped by a group of soldiers and imprisoned in a stone sarcophagus. The kidnappers plan to sacrifice him, but Ico manages to flee. During the escape, he stumbles upon a girl named Yorda speaking a different language. She is the daughter of the castle’s Queen. The mother is going to use the body of Yorda to extend her life. So begins a long road to freedom.
The game has many innovative mechanics: for example, the story is told with the minimal use of words, it also used new graphics techniques never seen before on consoles. Despite the commercial failure, the game is recognized as a work of art and is considered must play for all fans of video games.
Ico is a 2001 action-adventure video game by Sony Computer Entertainment for the PlayStation 2. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game based on a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce gameplay elements that interfered with the game's setting and story in order to create immersion.
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