Devil May Cry 5
Capcom / March 8, 2019 / Rated Mature
Data last updated July 24, 2026
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Devil May Cry 5 is the sixth game in the Devil May Cry franchise and the fifth in its main series.
Plot
The game continues the plot of Devil May Cry 2. The demonic threat seems to have been forgotten, but the demons return, and there are new accidents around the world. Nero and Dante have parted ways, and Nero established his own agency. He also received a new robotic arm made by his engineer Nico. It replaces his Devil Bringer prosthetic that was stolen by a villain. At the beginning of the game, Nero rides his van to Red Grave City in which a demonic tree appeared. At the same time, Dante has a new client, a mysterious V, who hires him to investigate the demonic attacks.
Gameplay
As usual in the Devil May Cry series, the player controls his or her character from the third person view. The game features three playable characters. Dante and Nero make a return, and V is newly introduced. Each of the three characters has a unique fighting style. Nero's prosthetic hand allows him to use a variety of options, such as pulling his enemies closer. Nero also uses his legendary weapons, the gun called “Blue Rose” and the sword named “Red Queen”. Dante, as usual, fights with his swords Rebellion and Sparda, as well as a variety of new weapons, such as chainsaws and a motorcycle. V uses a walking cane as a weapon.
Devil May Cry is an action-adventure game franchise created by Hideki Kamiya, and succeeded by Hideaki Itsuno for every game after the first until Devil May Cry 5. The hack and slash series introduced the new subgenre of character action games that ranked style used in combat. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante and his efforts to thwart various demon invasions of Earth. Its gameplay consists of combat scenarios in which the player must attempt to extend long chains of attacks, avoiding damage and exhibiting stylized combat by varying their attacks to express creative, freestyled action choreography in real time; this combat, along with time and the number of items collected and used, are considered in grading the player's performance from rank D to SSS.
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