Supreme Commander
Gas Powered Games / February 17, 2007 / Rated Unrated
Data last updated July 24, 2026
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The game was created by the man who also created the game Total Annihilation and in many ways embodies the same approach to the games of this genre.
Earthlings have discovered the technology of instantaneous relocation to any other planet. This was the beginning of a process of large-scale colonization. Over time, the colonists wanted independence from earthlings, alien races were discovered, with which some earthlings entered into an alliance, while other earthmen learned symbiosis with artificial intelligence.
Finally, the Earth was destroyed, leaving in the universe several opposing "races". And on every uninhabited planet, the struggle for resources can now unfold.
The main resources are two, Matter and Energy. To use resources, it is often important not to have a stock, but to achieve the inflow of both resources in a certain amount per second.
The new territory is thrown Supreme Commander - the key unit in the game. From it on the territory are distributed units with special functions.
The game allows you to instantly "take off" over the entire territory and view it all. Another function is to divide the screen into two parts. Dividing the screen into two parts, you can work with each part in the same way as with the entire screen before the separation - increase or, conversely, view from the height.
Supreme Commander is a 2007 real-time strategy video game designed by Chris Taylor and developed by his company, Gas Powered Games. The game is considered to be a spiritual successor, not a direct sequel, to Taylor's 1997 game Total Annihilation. First announced in the August 2005 edition of PC Gamer magazine, the game was released in Europe on February 16, 2007, and in North America on February 20.
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