Ski Safari
Defiant Development / April 26, 2012 / Rated Unrated
Data last updated September 26, 2026
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1 Paid App in Australia
Game of the Week in US, Canada, Australia, Mexico and New Zealand
[5/5] "Great! - Love everything about this game. The graphics are excellent, the controls easy to use, and best of all, it's endlessly fun!"
[5/5] "How can you go wrong ! - This game is smooth as a sheet of ice !! Love it"
Welcome to Ski Safari!
Ski Safari is where Animals, Avalanches and Action come together to create a new casual gameplay experience.
Our deep sleeping hero has to stay ahead of a relentless avalanche that threatens the local mountainsides. Sven, as we like to call him, can use animals to aid his escape from an icey end. Each of the hillside animals have different attributes to make a speedier escape. Penguins glide further, Yetis are tougher, Eagles soar to great heights, each of these can provide useful advantage for Sven. Sometimes on the slopes Sven can find fast Snowmobiles which can ferry multiple animals a maintain a very high top speed.
Staying ahead of the avalanche has its advantages and perks. Completing objectives can 'level up' Sven and increase his score multiplier. Riding animals, performing backflips add to the score and with an increased score multiplier Sven will rocketing up the highscore table with ease.
Defiant Development Pty Ltd is an Australian video game publisher and former developer based in Brisbane. It was formed in May 2010 by Morgan Jaffit and Dan Treble, formerly of Pandemic Studios, in the aftermath of the closures of several larger video game studios in the country. Defiant primarily developed mobile games until 2013, when it moved to larger projects with Hand of Fate. The game was released in 2015 following a successful Kickstarter campaign and an early access phase, and it was followed by a sequel, Hand of Fate 2, in 2017. Defiant avoided "crunch", and Jaffit was outspoken about his opposition to the practice, as well as his support for a trade union. In July 2019, the studio ceased game development due to what Jaffit called a "risky" business model and a failure to adapt to changing market conditions. It thereby cancelled The World in My Attic but planned to further support its existing games.
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