Sid Meier's Civilization IV
Firaxis / October 25, 2005 / Rated Everyone 10+
Data last updated July 24, 2026
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As with the rest of Sid Meier’s Civilization series, the player controls a real historical civilization and leads it from the stone age to the space era. The goal is to develop its culture, science, and economy and to conquer the neighboring countries if you feel like it. There are eighteen playable civilizations in the game with some of them having multiple leaders to choose from. Each PC-controlled leader is based on an actual historical figure and has his or her unique personality traits, such as being diplomatic or aggressive.
Civilization IV was the first to introduce different religions rather than an abstract "religion" as a concept. There are seven available religions that can be founded during the game and spread across the map, increasing their founder's influence and boosting his citizens' happiness. The fourth part also introduced the idea of Great People, such as scientists, artists, and prophets, who are also based on actual persons. Corruption mechanic was removed and replaced with expensive building maintenance. Barbarians, who used to be just random enemy units, now can build cities that, however, will not contact with the player via diplomacy and should only be eliminated.
Civilization IV is a 2005 4X turn-based strategy video game developed by Firaxis Games and published by 2K. It is the fourth installment of the Civilization series and was designed by Soren Johnson. It was released in North America, Europe, and Australia, between October 25 and November 4, 2005, and followed by Civilization V.
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