Paradigm
Jacob Janerka / April 4, 2017 / Rated Unrated
Data last updated July 24, 2026
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Play as the handsome mutant, Paradigm, whose past comes back to haunt him in the form of a genetically engineered sloth that vomits candy.
Paradigm’s unfortunate life begins at DUPA genetics, a company who sells prodigy children to the rich and powerful who don’t want to leave their inheritance to their poor excuse for biological children.
Something went wrong during Paradigm’s growing process and he was left horribly mutated. To save their reputation, DUPA dumped the hideous infant in a nearby post Neo-Soviet abandoned town, forcing him to fend for himself.
Paradigm didn’t let this get him down and found solace in music. He dreams of becoming the best electronic music artist the world has ever seen! Unfortunately his past is set to catch up with him and he must reluctantly step up as the world’s saviour. When really he just wants to finish his latest EP.
On his journey, Paradigm meets an array of strange characters. Some include: a psychopathic superhero, an evil sloth, a secretary knight , and a glam metal cult leader pug.
- Classic point [/img[/img]]and click adventure: Think Monkey Island, Day of the Tentacle, Space quest, Full Throttle.
- Surreal 2D Graphics: Pixar meets Fallout
- Post apocalyptic: The year is 2026, dial-up is back in fashion.
- 70/80’s influences: Paradigm's world is what people from that era imagined it to be; large super computers, space age furniture and floppy disks that can save the world.
- Mature content and dark humour: Help the local drug addict and have a hot date with a toaster.
- Ugliest protagonist in gaming (maybe): Look at him, Jesus.
- Evil sloth antagonist: Who is a genetically engineered living candy machine.
- Glam metal cult: May your pants be tight and your excess be excessive.
Paradigm Entertainment Inc. was an American video game development company. Paradigm is perhaps best known for its vehicle simulation games. Founded as a 3D computer graphics company in 1990, Paradigm primarily worked on realistic flight simulation technology for major space and aviation clients. The company got its start in game development when it was contacted by Nintendo in 1994 to aid in the creation of one of the Nintendo 64's launch titles, Pilotwings 64. The game was a critical and commercial success for the developer, causing the simulation and entertainment divisions of Paradigm to separate and focus on their respective products. The newly independent Paradigm Entertainment continued to develop for Nintendo's 64-bit console. After a short partnership with Video System, Paradigm was acquired as a wholly owned subsidiary of Infogrames in 2000 and began developing games for sixth-generation video game consoles. Paradigm was sold to THQ in 2006 and was ultimately closed in 2008.
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