Hostile Waters: Antaeus Rising
Rage Software / June 13, 2001 / Rated Mature
Data last updated July 24, 2026
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Hostile Waters: Antaeus Rising is a real-time strategy game developed by Rage Games Limited. It is often classified as a hybrid of both a simulation game and a real-time strategy one.
Plot
In 2012 the last war on Earth took place. After the people defeated the corrupt government leaders, the world was rebuilt into a utopia in just twenty years. People started using the nanotechnological assemblers, which can create anything out of energy and useless objects. Even military equipment can be created.
Many cities suffer from missile attacks from an island in the southern Pacific Ocean. A spec-ops team is sent out to investigate. You are a part of it.
Gameplay
Each mission of the game takes place near the enemy island, which is protected by all kinds of anti-air defenses. All the player's vehicles are created using the assemblers aboard a military ship and are transferred to them using a boat. The vehicles are built up with the trash the player collects on the island.
The players have three ways of controlling their units. The first way is based upon the fact that the game allows for full control of a unit with a first-person camera and simulation-style controls. The downside of this is the need to control multiple units at one time.
The second way resembles the typical real-time strategy games. The players control their units by issuing orders on a schematic map. The third way is practically the same, yet it allows for much more complex orders.
Hostile Waters, released as Hostile Waters: Antaeus Rising in North America, is a 2001 hybrid vehicle and strategy game developed and published by Rage Software for Microsoft Windows. It was inspired by Carrier Command (1988).
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