flOw
Sony Interactive Entertainment / April 14, 2006 / Rated Everyone 10+
Data last updated July 24, 2026
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Now for the PSP® (PlayStation®Portable) system, flOw is a game about piloting an aquatic organism through a surreal biosphere where players consume other organisms, evolve, and dive into the abyss.
With an embedded design of DDA (dynamic difficulty adjustment), players with differing skill levels can intuitively customize their game experience and enjoy the game at their own pace.
You can play as one of 5 creatures, each in a unique environment. Use the analog stick for an organic experience that will allow you to glide, flit, and flOw through the universe.
Key Features
• Vibrant environments immerse you in the flOw universe.
• Dynamically Adjusting Experience – Customize your game experience.
• Multiplayer mode – Ad-hoc mode is supported on the PSP® system
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Software subject to license (us.playstation.com/softwarelicense). Online activity subject to Terms of Services and User Agreement (www.playstationnetwork.com/terms-of-service).
flOw ©2007 Sony Computer Entertainment America Inc. Developed by thatgamecompany.
Flow is an indie video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis, it was reworked into a 2007 PlayStation 3 game by his development studio, Thatgamecompany, with assistance from Santa Monica Studio. SuperVillain Studios developed a PlayStation Portable version of the game in 2008, and PlayStation 4 and PlayStation Vita versions in 2013. In Flow, the player navigates a series of two-dimensional planes with an aquatic microorganism that grows and evolves by consuming other microorganisms. The game's design is based on Chen's research into dynamic difficulty adjustment at the University of Southern California's Interactive Media Division, and on psychologist Mihaly Csikszentmihalyi's theoretical concept of mental immersion or flow.
Read more on Wikipedia →Available on PlayStation Store · Steam
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