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Fate of the World
70 Score
Strategy · Simulation · Casual · Indie

Fate of the World

Red Redemption  /  February 28, 2011  /  Rated Unrated

Data last updated August 23, 2026

Released

2011

Publisher

Red Redemption

Time to beat

~1 hrs

Community

330

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0 playing now on Steam $9.99 on Steam 3 DLC available 79% positive (398 reviews) View on Steam →
System Requirements (PC) ↓
Minimum:
  • OS *: Windows XP, Vista, 7
  • Processor: 2.33Ghz processor supporting SSE2 (Pentium 4 and Athlon 64) or better
  • Memory: 2GB
  • Hard Disk Space: 1GB
  • Video Card: 512MB graphics card
  • Sound: Integrated sound
  • Direct®: 9
Fate of the World is a dramatic global strategy game that puts all our futures in your hands. The game features a dramatic set of scenarios based on the latest science covering the next two centuries. You must manage a balancing act of protecting the Earth’s resources and climate versus the needs of an ever-growing world population, who are demanding ever more food, power, and living space. Will you help the whole planet or will you be an agent of destruction?
Fate of the World is brought to you by the award-winning Red Redemption games team and Battlestations: Midway Producer Klaude Thomas with climate science by Dr. Myles Allen (University of Oxford), writing by David Bishop (Dr. Who, 2000AD) and music composed by Richard Jacques (Mass Effect, Alice in Wonderland) with game design by veteran game designer Matthew Miles Griffiths (Conflict: Desert Storm, Battlestations: Midway).
Fate of the World has been nominated for the 2011 Index: Design Awards and as a Top 10 Social Impact Games of 2010-11 by Games for Change
Key features:
  • Covers 2020 to 2200 - Two centuries years of possible futures
  • 12 regions - China, Europe, India, Japan, Latin America, Middle East, North America, Northern Africa, Oceania, Russia, South Asia, Southern Africa
  • Scientific Model - by Dr Myles Allen of Oxford University
  • Detailed real-world data - gathered over years of research
  • Over 100 major policies - including geoengineering, technological research, international aid, diplomacy, economics, emergency defences, species protection, forestry, health, energy choices, population, politics, and clandestine operations
  • More than 1,000 impacts - including storms, floods, heatwaves, flash fires, desertification, glacial melt, sea level rise, resource wars, drought, famine, dissidence, extinctions, epidemics, technological break-throughs, energy shortages, and political backlash
  • 50 signature animal species to save - against the backdrop of enormous biodiversity loss
  • 40 specific future technologies to develop - including nuclear fusion, biofuels, nanotech, robots, AI, smart grids, advanced medicine, synthetic food, and space exploration
  • 6 'tipping points' - world-changing events such as the Amazon collapse and the Antarctic ice shelf collapse
  • 3D Earth globe - showing climate related changes with Earth 'telemetry' - visually graphing past and future change
  • Earth overlays - revealing local temperature change, devastation, and population

Fate of the World is a 2011 global warming game developed and published by Red Redemption. It features several scenarios, based on actual scientific research, in which the player is put in charge of a fictional international organization managing social, technological and environmental policies. The goals of the scenarios range from improving living conditions in Africa, to preventing catastrophic climate change, to exacerbating it. It is quickly followed by an expansion pack called Fate of the World: Tipping Point, released in late 2011. The climate prediction models for the game are the work of Myles Allen, the head of the Climate Dynamics group at the University of Oxford.

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