BioShock 2
Feral Interactive / February 9, 2010 / Rated Mature
Data last updated July 24, 2026
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The second game returns us to the city of Rapture, on the New Year’s Eve, but this time player takes control of Subject Delta, Big Daddy, that’s been separated from his little sister and has been forced to shoot himself 2 years before the events of the first game took place. And after his awakening 10 years later, players will help to save the last sane citizens of Rapture. As seen in the previous game, the player will have access to new weapons, unique to Big Daddies, power drill and a rivet gun, alongside an array of plasmids, Tonics, and guns. Now players will be able not only save Little Sisters from other Big Daddies, and then either harvest ADAM directly, or protect them while they collect ADAM for their new guardian. Bioshock introduces a new enemy type, Big Sisters, which are extremely agile and fast versions of Big Daddies. Newly added multiplayer brings several never seen formats to the series. Aside from expected Deathmatches, the game added story-driven mode Fall of Rapture.
BioShock 2 is a first-person shooter video game developed by 2K Marin and published by 2K Games. It was released worldwide for PlayStation 3, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30, 2012. The game takes place in the dystopian underwater city of Rapture, eight years after the events of BioShock. In the single-player campaign, players control the armored protagonist Subject Delta as he fights through Splicers—the psychotic human population of the city—using weapons and an array of genetic modifications. The game includes a story-driven multiplayer mode that takes place before the events of BioShock, during Rapture's civil war.
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